Game Developer & Engine Programmer

Semih
Teke

I'm a technical developer with a passion for graphics programming, engine development and tooling. I love building the systems that empower others to create.

Open to new opportunities — engine, tools, or gameplay roles

8+
Projects
C++
Primary Lang
DAE
Alumnus

Projects

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About Me

I'm a graduate of Digital Arts & Entertainment with a focus on modern C++, graphics programming, and tool development. Since graduating I've been teaching Python to high school students and coordinating youth initiatives across Flanders with vzw Jet.

My instinct as a developer is to go deeper, to understand how systems fit together rather than just making them work. That's what draws me to engine and tool development.

I don't have decades of engine credits yet, but I have a solid foundation in graphics programming, a completed networking library, and a genuine interest in systems design that I'm actively building on.

Modern C++
C#
Python
Vulkan / DX11
Graphics Programming
Tool Development
Unreal Engine 5
Unity
CMake
Git & Perforce

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