Game Developer & Engine Programmer
I'm a technical developer with a passion for graphics programming, engine development and tooling. I love building the systems that empower others to create.
Open to new opportunities — engine, tools, or gameplay roles
Work
Background
I'm a graduate of Digital Arts & Entertainment with a focus on modern C++, graphics programming, and tool development. Since graduating I've been teaching Python to high school students and coordinating youth initiatives across Flanders with vzw Jet.
My instinct as a developer is to go deeper, to understand how systems fit together rather than just making them work. That's what draws me to engine and tool development.
I don't have decades of engine credits yet, but I have a solid foundation in graphics programming, a completed networking library, and a genuine interest in systems design that I'm actively building on.