Game Developer & Engine Programmer
I'm a technical developer with a passion for graphics programming, engine development and tooling. I love building the systems that empower others to create.
Open to work. Get in touch!
Work
Background
Engine programmer, Toolmaker and Occasional teacher.
I'm a graduate of Digital Arts & Entertainment focused on modern C++, engine programming, graphics, and developer tools. I've built systems ranging from graphics and rendering code to networking, editor tooling, and custom development workflows. I currently teach computer science to secondary school students, alongside building my own engine and tools in C++.
I like solving the problems that slow other developers down. My instinct is to understand how a system works underneath, find where the complexity really comes from, and build something that makes the rest of the work easier. That's what draws me to engine and tool development.
I'm particularly interested in the space between low-level systems and the tools developers use every day: rendering, networking, asset pipelines, editor workflows, and the infrastructure that makes game development faster and more reliable.